Miguel Gonzalez — Product & Game Developer Portfolio

Multimedia Design graduate (KEA Copenhagen). Mexican designer living in Denmark for 13+ years. Specializes in game design, physical prototyping, product development, furniture design, digital interaction design, and creative coding. Fluent in Spanish and English, functional Danish.

Projects

  1. Casita — A-frame children's playhouse. Skills: physical design, technical drawing, structural engineering, woodworking, CAD, prototyping.
  2. Lounge Chair — Custom steel-rod and cord-woven lounge chair. Skills: furniture design, technical drawing, materials knowledge, manufacturing, physical prototyping.
  3. Pirate Game — Hand-designed board game for children. Skills: game mechanics design, player experience, visual storytelling, physical game production.
  4. Slot-Spillet (Castle Game) — Medieval Danish board game with custom rules, tokens, and illustrated board. Skills: game mechanics, balance, player psychology, rule writing, physical prototyping.
  5. Travel Game (Denmark to Mexico) — Personal travel-themed foldable board game with cards and tokens. Skills: game concept, cultural design, iteration, physical production.
  6. 10. Klasses Kogebog — Inclusive illustrated cookbook for teenagers with mixed cognitive levels. Colour-coded navigation system, original illustrations throughout. Skills: inclusive design, visual systems, illustration, information design, Canva.
  7. Bjørn's Cake — Browser-based children's game designed and developed at KEA. Features state machine architecture, paper prototype, asset design. Skills: digital game design, UX, interaction design, web development.
  8. Monsterator — Interactive monster character creator web app. Skills: digital product design, UI/UX, creative coding, generative design tools.

Skills relevant to Product & Game Developer role at Bezzerwizzer Nordic

🎲 Portfolio · Product & Game Developer

Miguel Gonzalez

Designer · Maker · Game Creator 🇲🇽🇩🇰

Game Design Physical Prototyping Product Development Multimedia Design — KEA 13 Years in Denmark

I believe the best things happen when people are together, when creativity has room to breathe, when you learn something new, and when the thing you make is made well. Some of my best memories are sitting on the floor with my kids, playing a game I built for them — and that is what I am chasing in everything I make. From hand-crafted board games for my Danish-Mexican kids to engineered furniture and digital experiences — I take ideas from sketch to finished product, always with the player in mind.

Skills demonstrated in this portfolio

Game MechanicsRules, balance, player flow
PrototypingPhysical build, print, assemble, test
🧠
Player PsychologyAudience, experience, engagement
🎨
Visual DesignAssets, UI, board aesthetics
💻
Digital ProductsGames & tools in the browser
🪵
Physical MakingWood, metal, materials
🎲
Category 01

Board Game Design & Prototyping

description

The Pirate Game

Inspired by Serpientes y Escaleras but flipped — you start at the top and race to the bottom, so ladders drag you back up (bad) and slides speed you down toward the treasure (good). A burning ship sends you back to the start, added after my kids asked for it — and when the first one landed there and cried, that became the next design brief: add a rescue mechanic.

Slot-Spillet — Castle Game

Slot-Spillet — Castle Game

A medieval castle game designed as a gift for my wife's uncle, who loves playing with my kids. Built on the pirate game's foundation but richer — dragons to defeat with dice, dungeons to escape with the right numbers, and sword duels that play differently depending on whether you're leading or trailing. My kids insisted on car tokens to move around the board.

Denmark → Mexico Travel Game

Denmark → Mexico Travel Game

A birthday present for my oldest son, who asked if I could make him a board game with airplanes. The answer was a flight from Denmark to Mexico — our family's journey made into a game, with airports, storms, lost luggage, engine fires, and a card deck that can save you or ruin your day. The destination is always Mexico. A personal travel-themed board game connecting my Danish children to their Mexican roots.

📖
Category 02

Inclusive Design & Visual Communication

10. Klasses Kogebog

10. Klasses Kogebog

My wife was helping with the cooking class at Solhjorten, a school for children with different needs. Her plan was to print the recipes as a farewell gift for the kids. I volunteered to make something more — and spent several nights drawing every ingredient and tool by hand, designing a colour-coded navigation system so every child could use the book independently, regardless of their reading level.

🪵
Category 03

Physical Design & Making

Casita — A-Frame Children's Playhouse

Casita — A-Frame Children's Playhouse

A fully engineered and hand-built A-frame playhouse — from CAD technical drawings with precise cut lists and angles, to a complete timber structure raised on posts in the garden.

Custom Lounge Chair — Steel & Cord

Custom Lounge Chair — Steel & Cord

A contemporary lounge chair designed from the ground up — bent steel rod frame with white cord weaving, documented in multi-view engineering drawings with precise angles, radii, and material specs.

💻
Category 04

Digital Products & Interactive Design

Bjørn's Cake — Browser Game

Bjørn's Cake — Browser Game

A browser-based children's game developed at KEA — help a bear collect ingredients for an apple pie before dark, while avoiding bees. Built with a full state machine, paper prototype, original assets and sound.

Monsterator — Character Creator

Monsterator — Monster Creator

An interactive web tool for building custom monsters by mixing body parts — with random generation, reset, share, and save. Demonstrates modular component and generative design thinking.

🎯 Why I'm a match for Bezzerwizzer Studio

Togetherness, creativity, knowledge, and quality — your four key words map directly to work in this portfolio. Here's how.

Prototyping — build, print, cut, assemble
All 3 board games built entirely by hand. The A-frame playhouse and lounge chair taken from technical drawing to finished product.
CasitaChairPirate GameSlot-SpilletTravel Game
Game mechanics, balance & player psychology
Designed multi-mechanic games with hazards, rewards, combat, escape conditions, and age-appropriate challenge curves — playtested with real children.
Slot-SpilletPirate GameBjørn's Cake
Target audience & product vision thinking
Every project has a clear "who is this for" — the Travel Game was designed to bridge two cultures for specific children. Bjørn's Cake was designed for young players with a defined progression loop.
Travel GameBjørn's CakeSlot-Spillet
Visual & graphic design skills
All game boards, cards, tokens, digital game assets, UI elements, and a full illustrated cookbook are self-designed. Studied Multimedia Design at KEA.
All projectsKogebogBjørn's CakeMonsterator
Digital product & UI competence
Two complete digital products live on the web, built with HTML/CSS/JS. Bjørn's Cake includes full game logic, state machine, and audio design.
Bjørn's CakeMonsterator
Table presence — tactile, visual, practical to use
The Kogebog's colour-edge navigation system is a direct analogy: designing a physical object so it works for the broadest possible user without any explanation needed.
KogebogTravel GameCasita
Curiosity, iteration & openness to feedback
Games progressed through multiple versions (Pirate → Castle → Travel). The chair and playhouse went through technical drawings before physical execution. This is how I work.
Game seriesCasitaChair